Follow this round to the far side until you reach the building at the end. It is towards the bottom edge, about two thirds the way along from left to right (i.e. You will need to start up a new playthough and complete a few more challenges to get there. Second, we can stir the sauce and then add the Lethal Poison to it which nicely deals with Silvio right off the bat. It would be a very good idea for you to review them now - as you may want to incorporate some into the first run through? Go towards him and follow him once he goes inside. Also, Agent 47 will not be able to access the caf/the town hall. Davenport can be found patrolling the ground floor of the nightclub, but occasionally heads to the Chill Out (outside and east of the club) to have a drink. Go back out the window and if all the guards have gone and the guard at the far end is looking over the railing, go out to the middle of the courtyard where there is a extension cord you can use then screwdriver on. 3 Main hall The main hall of the Caruso's mansion. He will stand up and take to the general his last meal right after you wake him up using radio placed nearby. Claus Hugo Strandberg doesn't show up outside the building of consulate, which is surrounded by manifesting people. The Finish Line - Found inside a locked cabinet inside the Emergency Bay. It is worth checking the challenges to see what you are missing, and pick one you are missing to get it ticked off. There are no people there, which will make it much easier for you to get to the shooting location. Again it is up to you if you want to complete the mission and get some more challenges out of the way. Sounds like a chance to catch her with her guard down. It seems the only way to get is by puting it into your starting loadout/hidden stash. . For hitting the plane and killing him the last of the three ways, you will get this achievement. 1 Starting areaThe only available place to start the mission. Now call Fransesca and sit in the chair. Well, she should know better than to mix business with pleasure. 11 Disguise of the PriestYou can pick it up from the ground. For now, head up the stairs to the left. kitchen, basement, attic, etc (i leave to you to find out exactly where.) 12 Provisional studioThe last public appearance of Strandberg will be recorded here. Now we just have Silvio to deal with. If you are quick, you can pick it up before they notice and then dump it somewhere out of view, or you can leave it. At the far end of this platform is a generator. Follow it back up the hill and you should see a person marked on the map who will see through your disguise. Once on the green, place the exploding golfball on the pile and get away. 5 Laundry Room You can take a disguise of the help from here. Listen to his conversation. 19 Golf trainer Here, the trainer often talsk with Francesca. When you get there, place the flowers on the grave and then hide in the box behind you. Agent Swan patrols nearby, and you can poison him instead if youd like. Head back the way you came into the basement of the church. Go up the drainpipe and get to the far end of the room where you can go into a door. Just go as far as the stairs. Go inside to enter the church basement and head right to get the a gate leading to the sewers. 55 Doors to the laboratory You can go through here as long as you have got the magnetic card. On the table is a bottle of water which we are going to poison later. 14 Code for Zaydan's safeIt allows to open Zaydan's safe. This next playthough contains the last opportunity. Next unlock the doors to the next room which is where a dead scientist is laying. The team appears to have successfully encoded the prototype with rat DNA, rendering the virus harmless to all but its target. Unfortunately, so does his wife. Once Silvio stops moving, this is when you want to take the shot. The session will no doubt take place in private, and furthermore, our records show that Caruso and Lafayette have not previously met. Make your way back to the kitchen and enter the store room on the left at the far end. Wait until there is a scientist on his own in the other section of the hut. When he is close to the dumpster, subdue him and dump him inside. Assassinate both Francesca De Santis and Silvio Caruso with the fiber wire. 8 Army truck keysIt's best to steal them during the fire alarm - you will have a chance to do it unnoticed. 45 Entrance to the attic You can enter the attic through here. All logos and images are copyrighted by their respective owners. You should get a few challenges ticked off for this kill, including one for sticking them both in the same cupboard. 15 Evacuation planIt will inform you that in a case of life-threating situation Strandberg will be evacuated to the school which general Zaydan has turned into his own garrison. Hide the body. Just in front of you, you should see a yellow staircase. 5 CameramanIt's easiest to eliminate him when he's washing hands in the sink. community members have thanked the author. 40 Car You can evacuate with it after the mission is finished. 18 Francesca's toilerOnly she uses it. After raising the alarm he is escorted to Zaydan's headquarters. Sapienza poison :: HITMAN General Discussions. Exit via the media room outside door and go stand by the Golf Pro to listen in on his conversation with Francesca on the phone. The bodyguards accompany him. Don't go in the room for now, just close the doors again and wait. Entering the area where the film is being recorded and interrupting it will alarm enemies. Go up the stairs and walk towards the caf. Head round to it and pick the lock. Find anything you think is wrong with this walkthrough? There are two guards upstairs. Go into the small building next door. Hide in the nearby box until everything calms down and the guards leave. It can also be obtained by incapacitating a janitor in the storage behind kitchen. 3 Movie crew employeesYou can distract one of them with a throwable object (there's a coin on the ground nearby), eliminate him and wear his clothes. You can do it by increasing the temperature with a machine close to it (you will have to break one of the computers nearby). Keep going until you are by the staircase and you should see the plane nearby. Keep following the ruins round and you should find another cannon which is aimed towards the dock where Francesca met you as the private eye. Go to the panel that they were both stood next to and raise the temperature to destroy the virus. For now go past and onto the green, immediately turn right and drop down into the curved path that circles the green. Wait until you are inside a bit, but she is still walking ahead of you and kill her however you like (silenced pistol / fibre wire / snap neck / lethal poison). Using your instinct to check every now and then, wait until Silvio goes into the observatory and looks through the telescope. This guide tells you exactly where to find the poison and which drink to spike on each of Hitman 3s six levels. 7 Old town gateYou can escape through here after finishing the mission. ;). If you want to, you could add rat poison (which is next to one of the stoves) or lethal poison to complete additional challenges in another playthrough. It will alarm the guards. Select the two red ones, and quickly get behind the two people that are stood in the centre of the room. Once youre in position in the Juice Bar, poison the drink and wait for him to approach. 10 SecretaryGo to her disguised as the masseur - she will call Strandberg with intercom. Agent 47 may take advantage of the fact and eliminate Bosco and stage a fatal accident, or bring about interruption in the shooting to eliminate the actor after he goes to see his fans. 5 Ice cube makerIt's in the shisha cafe's break room. Head to the top and go left, then right. You will be searched for guns upon entering it. 24 Church stairs On the third floor you will find the key to the sewage. 15 Lights panelIt controls the damaged scenic lamp. Paranoid or not, the content of Caruso's safe is sure to be useful. 1 Printing crew memberYou will find printing crew here - you need to follow one of them and eliminate him in an alley in order to get his outfit. Ahhhh so its an unlock for sapienza I see. If the virus is destroyed she will go to the room with it to inspect the case (M4,42). 24 Walled up entrance If you have got some explosives, you can destroy the wall and go through to the lab or out of it. Upon hearing the service bell ring in Isabella's old bedroom, Caruso entered alone and was later found unconscious by his staff. Follow him and when you get to Silvio's room, sit in the chair to wait. Targets Silvio Caruso, Francesca De Santis and a deadly virus. You can climb out of the window to a ledge, head left and across the room and unlock the door to head back into Rocco's building. Go deal with Silvio and then the virus and then exit the level as before. This next part can be very frustrating. 15 Corner of a building Here, poisoned Silvio will vomit. You can obtain the first outfit really quickly, by luring away one of the crew members, near the starting point (M9,3). While you can unlock poison in your starting gear once you've started mastering the levels, the opportunity to eliminate your targets with lethal poison is available at each level before you can bring your own. Once we have the extra Rat Poison we can then continue on our modified path. Then behind you, you should find a Plague Doctor outfit on display. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Io-Interactive. Level 1 - Kill Chef Marcello Ray in melee (snap his neck). Shut the front doors on your way in and then subdue the church worker. When you go near them it should trigger an opportunity. Sounds like a chance to catch her with her guard down. 13 Francesca's private roomShe comes here with her golf trainer. You can also obtain a handyman disguise without any witnesses. Francesca will show up - remember the Sedative Poison we brought? You can attack him and drag his body to a quieter spot.Bottle - you can insert the poison and wait for the movie crew member to drink it. 16 Rat poisonIt can be used to poison intern's water, forcing him to go to bathroom. Starting Location: Undercover in Mansion Kitchen; Gear 1: Lethal Poison Vial; Gear 2: Sedative Poison Vial; Yes, there is a reason we are bringing what we chose above. Wait around until Silvio is on the green. 5 Dino Bosco's trailerYou can enter it using the door (2 security guards) or get to the roof of the trailer and jump through a hole. 41 EdgeYou can pull up yourself using it and enter the castle ruins. After a short time, you should get the message that the target is escaping. There are coins in the cabinet and you can also find a spare patient's disguise and scissors in the bathroom. All logos and images are copyrighted by their respective owners. 4 Reading Room A room with a lot of books and a housekeeping staff inspecting it from time to time. You will need to immediately run away as the guards on this island will come running to you. The other location to get lethal poison in Dartmoor is the greenhouse at the back of the garden (level 0) in the far north of the map. Make your way to the cannon that you loaded earlier and wait. Espaol - Latinoamrica (Spanish - Latin America), https://www.eurogamer.net/hitman-is-getting-an-ultra-hard-professional-difficulty-level-next-week. BEFORE we go deal with the Golf Coach, use the stairs to the tunnels to obtain additional Rat Poison which we will find at the dead end tunnel. It has however many possible routes that lead to finishing the objectives. Hide here body in a dumpster nearby. Hop through the window near the bottom of the stairs and pick up the screwdriver to the left of the door. Perhaps the circumstances can be replicated. This poison is a little more complicated though, as youll need the key or crowbar to get through the door, and then a wrench to create the poison itself. You need to walk to the left side of the hut and walk round the back. 20 Food on plateIt can be poisoned, causing Zaydan's death. 47 has access to an ICA safe house in Sapienza, situated just off the main square. This will have completed the A Case Most Peculiar opportunity. 19 Army truckYou can escape the mission area with it if you've obtained the army truck keys first. Francesca De Santis is evidently having an affair with Caruso's golf coach, Roberto Vargas. Climb up the four small straight cliff edges and you will find yourself facing a wall. 13 Case with the high-octane fuelYou can open the case using a lockpick, a crowbar or by finding a key (green 7 on the map). Ideally, you will want to wait until there are only two other people in the room. Agent Rhodes, who patrols around the Grow House on the first floor of the Biker Hideout (level one of the northern building on the map) is carrying lethal poison. 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